// Volume Script //____________________________________________________________ set vol00 "set s_volume 0.0;set vdn vstr vol00;set vup vstr vol01;echo ^1No Sound^7!" set vol01 "set s_volume 0.1;set vdn vstr vol00;set vup vstr vol02;echo ^70.1 ^1Volume" set vol02 "set s_volume 0.2;set vdn vstr vol01;set vup vstr vol03;echo ^70.2 ^1Volume" set vol03 "set s_volume 0.3;set vdn vstr vol02;set vup vstr vol04;echo ^70.3 ^1Volume" set vol04 "set s_volume 0.4;set vdn vstr vol03;set vup vstr vol05;echo ^70.4 ^1Volume" set vol05 "set s_volume 0.5;set vdn vstr vol04;set vup vstr vol06;echo ^70.5 ^1Volume" set vol06 "set s_volume 0.6;set vdn vstr vol05;set vup vstr vol07;echo ^70.6 ^1Volume" set vol07 "set s_volume 0.7;set vdn vstr vol06;set vup vstr vol08;echo ^70.7 ^1Volume" set vol08 "set s_volume 0.8;set vdn vstr vol07;set vup vstr vol09;echo ^70.8 ^1Volume" set vol09 "set s_volume 0.9;set vdn vstr vol08;set vup vstr vol10;echo ^70.9 ^1Volume" set vol10 "set s_volume 1.0;set vdn vstr vol09;set vup vstr vol10;echo ^71.0 ^1Volume" set vdn "vstr vol05" set vup "vstr vol07" bind uparrow "vstr vup" bind downarrow "vstr vdn" // Enemy Models Script //____________________________________________________________ set tankjr "cg_forceEnemyModel tankjr/bright;set nmytoggle vstr keel;echo ^7TANKJR" set keel "cg_forceEnemyModel keel/bright;set nmytoggle vstr grunt;ECHO ^7KEEL" set grunt "cg_forceEnemyModel visor/bright;set nmytoggle vstr tankjr;echo ^7 GRUNT" set nmytoggle "vstr grunt" bind leftarrow "vstr nmytoggle" // Texture Toggle //____________________________________________________________ set cuadraos "r_texturemode GL_LINEAR_MIPMAP_NEAREST;set texturetoggle vstr liso" set liso "r_texturemode GL_NEAREST_MIPMAP_NEAREST;set texturetoggle vstr cuadraos" set texturetoggle "vstr cuadraos" bind rightarrow "vstr texturetoggle" // Enemy Colors Script //____________________________________________________________ set cyanenemy "cg_enemyUpperColor 0x00FFFFFF;cg_enemyLowerColor 0x00FFFFFF;cg_enemyHeadColor 0x00FFFFFF;set enemytoggle vstr redenemy" set redenemy "cg_enemyUpperColor 0xFFFF00FF;cg_enemyLowerColor 0xFFFF00FF;cg_enemyHeadColor 0xFFFF00FF;set enemytoggle vstr greenenemy" set greenenemy "cg_enemyUpperColor 0x00FF00FF;cg_enemyLowerColor 0x00FF00FF;cg_enemyHeadColor 0x00FF00FF;set enemytoggle vstr cyanenemy" set enemytoggle "vstr greenenemy" bind end "vstr enemytoggle" // Semi Rocket jump //____________________________________________________________ set rj "+moveup;+attack;wait;wait;-moveup;wait;-attack;-attack;-attack" bind ctrl "vstr rj" // AŅADIDO DE MI COSECHA // CONFIGURACION DEL CROSSHAIR //_________________________________________________________ bind 3 "vstr dxhup" // STYLE UP bind 4 "vstr dxhdn" // STYLE DOWN set dxhup "vstr dxh2" set dxhdn "vstr dxh1" set dxh1 "cg_drawcrosshair 1; set dxhup vstr dxh2" set dxh2 "cg_drawcrosshair 2; set dxhdn vstr dxh1; set dxhup vstr dxh3" set dxh3 "cg_drawcrosshair 3; set dxhdn vstr dxh2; set dxhup vstr dxh4" set dxh4 "cg_drawcrosshair 4; set dxhdn vstr dxh3; set dxhup vstr dxh5" set dxh5 "cg_drawcrosshair 5; set dxhdn vstr dxh4; set dxhup vstr dxh6" set dxh6 "cg_drawcrosshair 6; set dxhdn vstr dxh5; set dxhup vstr dxh7" set dxh7 "cg_drawcrosshair 7; set dxhdn vstr dxh6; set dxhup vstr dxh8" set dxh8 "cg_drawcrosshair 8; set dxhdn vstr dxh7; set dxhup vstr dxh9" set dxh9 "cg_drawcrosshair 9; set dxhdn vstr dxh8; set dxhup vstr dxh10" set dxh10 "cg_drawcrosshair 10; set dxhdn vstr dxh9; set dxhup vstr dxh11" set dxh11 "cg_drawcrosshair 11; set dxhdn vstr dxh10; set dxhup vstr dxh12" set dxh12 "cg_drawcrosshair 12; set dxhdn vstr dxh11; set dxhup vstr dxh13" set dxh13 "cg_drawcrosshair 13; set dxhdn vstr dxh12; set dxhup vstr dxh14" set dxh14 "cg_drawcrosshair 14; set dxhdn vstr dxh13; set dxhup vstr dxh15" set dxh15 "cg_drawcrosshair 15; set dxhdn vstr dxh14; set dxhup vstr dxh16" set dxh16 "cg_drawcrosshair 16; set dxhdn vstr dxh15; set dxhup vstr dxh17" set dxh17 "cg_drawcrosshair 17; set dxhdn vstr dxh16; set dxhup vstr dxh18" set dxh18 "cg_drawcrosshair 18; set dxhdn vstr dxh17; set dxhup vstr dxh19" set dxh19 "cg_drawcrosshair 19; set dxhdn vstr dxh18" bind 5 "vstr xhcup" // COLOR UP bind 6 "vstr xhcdn" // COLOR DOWN set xhcup "vstr xhc12" set xhcdn "vstr xhc14" set xhc1 "cg_crosshaircolor 1; set xhcup vstr xhc2" set xhc2 "cg_crosshaircolor 2; set xhcdn vstr xhc1; set xhcup vstr xhc3" set xhc3 "cg_crosshaircolor 3; set xhcdn vstr xhc2; set xhcup vstr xhc4" set xhc4 "cg_crosshaircolor 4; set xhcdn vstr xhc3; set xhcup vstr xhc5" set xhc5 "cg_crosshaircolor 5; set xhcdn vstr xhc4; set xhcup vstr xhc6" set xhc6 "cg_crosshaircolor 6; set xhcdn vstr xhc5; set xhcup vstr xhc7" set xhc7 "cg_crosshaircolor 7; set xhcdn vstr xhc6; set xhcup vstr xhc8" set xhc8 "cg_crosshaircolor 8; set xhcdn vstr xhc7; set xhcup vstr xhc9" set xhc9 "cg_crosshaircolor 9; set xhcdn vstr xhc8; set xhcup vstr xhc10" set xhc10 "cg_crosshaircolor 10; set xhcdn vstr xhc9; set xhcup vstr xhc11" set xhc11 "cg_crosshaircolor 11; set xhcdn vstr xhc10; set xhcup vstr xhc12" set xhc12 "cg_crosshaircolor 12; set xhcdn vstr xhc11; set xhcup vstr xhc13" set xhc13 "cg_crosshaircolor 13; set xhcdn vstr xhc12; set xhcup vstr xhc14" set xhc14 "cg_crosshaircolor 14; set xhcdn vstr xhc13; set xhcup vstr xhc15" set xhc15 "cg_crosshaircolor 15; set xhcdn vstr xhc14; set xhcup vstr xhc16" set xhc16 "cg_crosshaircolor 16; set xhcdn vstr xhc15; set xhcup vstr xhc17" set xhc17 "cg_crosshaircolor 17; set xhcdn vstr xhc16; set xhcup vstr xhc18" set xhc18 "cg_crosshaircolor 18; set xhcdn vstr xhc17; set xhcup vstr xhc19" set xhc19 "cg_crosshaircolor 19; set xhcdn vstr xhc18; set xhcup vstr xhc20" set xhc20 "cg_crosshaircolor 20; set xhcdn vstr xhc19; set xhcup vstr xhc21" set xhc21 "cg_crosshaircolor 21; set xhcdn vstr xhc20; set xhcup vstr xhc22" set xhc22 "cg_crosshaircolor 22; set xhcdn vstr xhc21; set xhcup vstr xhc23" set xhc23 "cg_crosshaircolor 23; set xhcdn vstr xhc22; set xhcup vstr xhc24" set xhc24 "cg_crosshaircolor 24; set xhcdn vstr xhc23; set xhcup vstr xhc25" set xhc25 "cg_crosshaircolor 25; set xhcdn vstr xhc24" bind 7 "vstr xhsup" // SIZE UP bind 8 "vstr xhsdn" // SIZE DOWN set xhsup "vstr xhs7" set xhsdn "vstr xhs9" set xhs1 "cg_crosshairsize 20; set xhsup vstr xhs2" set xhs2 "cg_crosshairsize 22; set xhsdn vstr xhs1; set xhsup vstr xhs3" set xhs3 "cg_crosshairsize 24; set xhsdn vstr xhs2; set xhsup vstr xhs4" set xhs4 "cg_crosshairsize 26; set xhsdn vstr xhs3; set xhsup vstr xhs5" set xhs5 "cg_crosshairsize 28; set xhsdn vstr xhs4; set xhsup vstr xhs6" set xhs6 "cg_crosshairsize 30; set xhsdn vstr xhs5; set xhsup vstr xhs7" set xhs7 "cg_crosshairsize 32; set xhsdn vstr xhs6; set xhsup vstr xhs8" set xhs8 "cg_crosshairsize 34; set xhsdn vstr xhs7; set xhsup vstr xhs9" set xhs9 "cg_crosshairsize 36; set xhsdn vstr xhs8; set xhsup vstr xhs10" set xhs10 "cg_crosshairsize 38; set xhsdn vstr xhs9; set xhsup vstr xhs11" set xhs11 "cg_crosshairsize 40; set xhsdn vstr xhs10; set xhsup vstr xhs12" set xhs12 "cg_crosshairsize 42; set xhsdn vstr xhs11; set xhsup vstr xhs13" set xhs13 "cg_crosshairsize 44; set xhsdn vstr xhs12; set xhsup vstr xhs14" set xhs14 "cg_crosshairsize 46; set xhsdn vstr xhs13; set xhsup vstr xhs15" set xhs15 "cg_crosshairsize 48; set xhsdn vstr xhs14; set xhsup vstr xhs16" set xhs16 "cg_crosshairsize 50; set xhsdn vstr xhs15; set xhsup vstr xhs17" set xhs17 "cg_crosshairsize 54; set xhsdn vstr xhs16; set xhsup vstr xhs18" set xhs18 "cg_crosshairsize 58; set xhsdn vstr xhs17; set xhsup vstr xhs19" set xhs19 "cg_crosshairsize 62; set xhsdn vstr xhs18; set xhsup vstr xhs20" set xhs20 "cg_crosshairsize 64; set xhsdn vstr xhs19; set xhsup vstr xhs21" set xhs21 "cg_crosshairsize 68; set xhsdn vstr xhs20; set xhsup vstr xhs22" set xhs22 "cg_crosshairsize 72; set xhsdn vstr xhs21"